Monday, February 22, 2016

Hooking the Attention of a Gaming Agent

Hooking the Attention of a Gaming Agent
Edward Sanchez
Media Publishing and Distribution


Getting an agent’s attention:

 In a previous post, I mention the importance of an agent or agency in the gaming community. Recently, I was tasked to write a “hypothetical letter”, to a real industry professional. The letter was meant to demonstrate how to formulate a compelling letter that can potentially warrant a response. The letter was intended to be mailed through the United States Postal Service and was formatted accordingly. For the exercise, I used Digital Development Management, a company with a solid decade of experience within the industry, as the agency to focus on. I feel their services are very beneficial and directly line up with the goals of an independent company. Through a little research, I was able to find a real contact to fulfill the specific requirement. Obtaining the attention of an agent starts with finding one. Use every resource available to you. The following is the letter broken down with a brief explanation of each section.

- THE HEADER: Your name and contract information so the reader knows how to contact you.

Edward Sanchez
Digital Ecstasy Games
Address
Contact Number
Email
Website

Date

- THE COMPANY CONTACT: Who you feel is best to represent you or your company.

Digital Development Management (DDM)
Attention: Jami Wardman Business Development Manager
Address

Dear Ms. Wardman,

- THE SIZZLE: A short description of the story, which briefly peaks the reader’s interest.

A dreadful and menacing force has just occupied a spirit plane of existence, which acts as a transition point to the afterlife. The only thing that can save the tormented souls from the oppressive presence is: a tiny fox spirit imbued with ancestral powers and her tremendous courage!

- BACKGROUND: A brief description of who you are and your experience.
We are Digital Ecstasy Games, an independent game studio based in Orlando Florida. My name is Edward Sanchez and together with my colleagues comprised of Full Sail University Graduates, has embarked on the epic quest of creating an exciting 2.5d platform story driven adventure game. Our team is comprised of game developers, designers, artists, and sound engineers, all of whom are dedicated and focused on seeing our game come to fruition.

- SECOND MEETING: Asking for a follow up to discuss the project in detail.
Passion is usually a driving force with any endeavor. However, passion alone is not ideal. Application of that desire is where the magic happens. Currently, we are in the process of applying our skills, creativity and knowledge to produce something that we hope is compelling enough to pique your interest. I hope to have done that and warrant just a bit more of your time and attention to discuss working with you and your agency.

-FAREWELL AND SIGNITURE Saying good-bye
Thank you for pressing start and joining the quest.

Happy Gaming,

Edward Sanchez


Tips from an Industry Professional:

 After completing the letter, I was extremely curious to find out how effective the correspondence would actually be. I decided to contact Jami Wardman a Business Development Manager at Digital Development Management. She was very helpful and kind enough to look over the letter and contribute her professional opinion. She also allowed me to share her wisdom with others who may find this information interesting.                                                                       

JW-
 Hi Edward,
 I read over your letter, a few items came to my attention. First, this is the most creative letter I have received wanting my attention. You did a fantastic job of showing your passion for the project. However, I want more information about the project. The italicized paragraph tells me a bit about what I am going to be looking at, and in the second paragraph you mention 2.5d platform story driven adventure game, but I need more to know if this is a project I am going to want to help with. I am unsure which platform it is for, for example. Will this be a digital console game, a PC game, a VR experience, a mobile game, etc.? Is it similar to anything in the market right now? 

  Jami points out that the letter, however creative, lacked much needed details of the project. The “sizzle” served its purpose of bringing attention and interest. However, the extra crucial information she would have needed to help the studio is not presented or explained. She goes on to give a great example of what could be added.

-JW:
 Something that would be helpful would be to send a short deck (4-6 slides: intro, who you are, what the game is about, artwork and a contact me page) along with your introduction email (if you are uncomfortable sending this with the first reach out, I would have it on hand to send when you receive a response). This would give me a little bit (one slide) about Digital Ecstasy Games. How long have you and your team been working together? Have you created anything before? Have any of you worked on projects I might know? The rest of the deck would include a couple pieces of artwork from the game and a very high level overview of what the game is about.

 As an industry professional who receives letters and emails all the time, her knowledge is invaluable. Mrs. Wardman highlights a great way to both capture her attention, as well as provide the key information she needs. Using her method, she would receive both the creative teaser email, and a more detailed, visually appealing, set of slides that can help her understand what we, an independent developer, wish to do. After reading her beneficial critiques, I followed up with a few more questions.

ES: What are your thoughts on Email vs. Letter?

-JW:
I think email is better...

ES: The extra information provided would technically be unsolicited information. Do you think an agent would want the liability of knowing more about the project from an un-vetted source? 

- JW:
If I, as the agent, was interested in your product I would:
a) Have a call with you to get some more information
b) Set up an NDA so we can talk freely. 
Nothing you send should be so proprietary that it could not get out (to protect your idea). Do not send the whole game script or an entire GDD. You are sending enough artwork and story to give me an idea of what you are doing, not giving me everything to make the game (or find someone else to make the game). A good company will want to be under an NDA, as then both sides are free to speak to each other…

ES: What would your recommendation be for our studio?

-JW:
DDM has three distinct divisions… Really quickly:
1. Consulting
2.  Production Services
3.  Game Representation

 While you may see all three divisions being of use…
…however, as a developer, you would find the most benefit with game representation. You are not looking for an agent to teach you how to make a game; you want us to help get your game in front of the right people. When I said state what you want, you should know what you are lacking. Do you have the funds to finish this game, but want help getting it all over the world? Do you need funding for your project?  What platform is your game for?  These are basic questions we would ask on that initial call anyway; help out the person you are requesting the time of. 


Moving Forward:

 Pulling it all together, we can determine that a creative email, with an interesting teaser, brief information about who you are, what your project is about, and what you need help with is good but not ideal when seeking the attention of an agent. Simply attaching a detailed “short deck” sets your company apart from the competition. If the project has merit, the agent may give you a follow-up call to either move forward with your team or connecting you to the right person who can help. We can also conclude that a company should know exactly what they need assistance with. Time is important to both parties so understanding what you need and what an agent or agency provides, streamlines the process. The professional courtesy of not wasting time can act as a boon and at the least, reward you with a good contact for future projects or help.



Resources

Craft, K. (2009). ENTERTAINMENT MEDIA PUBLISHING AND DISTRIBUTION (3rd ed.). FL.

AGENCY SERVICES via DDM Game Studio Representation LLC. (2016). Retrieved February  03, 2016, from http://www.ddmagency.com/agency-services/

Jami Wardman. (n.d.) LinkedIn [Profile page]. Retrieved Feb 04. 2016, from


Jami Wrdman. (n.d.) Twitter [Profile page]. Retrieved Feb 04. 2016, from https://twitter.com/JamiDDM

Friday, February 19, 2016

Need A Video Game Agent?


In the gaming industry, why might it be necessary to have an agent? 


            Many factors make an agent a necessity for breaking into the gaming industry. It has been said that they “hold the keys” to getting your foot in the door. Agents provide a host of contacts and expertise to get a product into the right hands within a publishing company. They are responsible for securing important deals with these numerous organizations. Consulting services dealing with industry specific guidance, brand management, and even running successful crowd-funding campaigns may be offered by some agencies. Digital Development Management (DDM), a game agency, also provides production assistance along with the services previously mentioned. These services include: Game Art, Cinematics, Audio, and Middleware Solutions; all of which are intended to help a developer save time and cost (ddmagency.com, 2016). Jami Wardman a development manager with DDM suggests that a studio should view agents as a business development arm. Agents travel the world, and attend shows you may not be able to make. They can shop your product and expand its reach (Wardman, 2016).

How can you go about finding an agent?  What resources do you have available?  What are the best ones?


Research is key in any industry. With information available in just a few clicks, searching for companies is made easier now more than ever. By doing a web search for “Game Agencies”, a developer can select several agencies to research. Accessing the agent’s website grants the developer the opportunity to see if they will offer the assistance they seek. Some companies available include: Creative Artist Agency (CAA), United Talent Agency (UTA), and Digital Development Management (DDM). The first two companies, which are prestigious agencies in their own right, manage upper echelon clients. DDM, on the other hand, has the reputation for helping both large and small, independent developers. A game studio just starting out should research what strengths and weakness they possess to determine what assistance they would actually need and weather or not it is financially feasible. DDM can offer the best tools and may be the ideal option for the smaller company. Aside from mining the Internet, another method is to use a personal and/or professional network (s). A popular saying is, “It’s not what you know, but who you know”. It may be possible that someone you know holds the “golden ticket” to getting you in touch with an agent who can help. Trying to pinpoint the best resources can be problematic. It may be beneficial to use a combination of resources to best accomplish the goals needed for the company.

With many industries, such as print media, it is becoming more and more difficult to secure an agent who represents your needs.  How is this challenging?

            
            Lately, it is becoming harder to find an agent that represents all the needs of a client. This is challenging because it causes the need for multiple agents, which is costly. Hiring many agents that focus on different aspects may be good in some cases. However, it can cause the client to focus on managing, as opposed to creating new content. Having an agent that offers everything the client needs acts as a one-stop shop and streamlines the process. Fortunately, agencies like DDM offer developers many services. However, with the gaming industry constantly evolving, independent developers are becoming more proficient and educated on what services are available to them. To make the process more efficient and cost effective, they have taken the steps to learn some skill-sets agents provide (J.Kuchera, personal communication, February 18 2016).

What are the specifications of the contract that you would hope to sign with an agent?  


            As a partner in a video game studio, it is important to protect our business, assets, and our selves. If we were to consider working with an agent, here are some clauses that we should consider specifying in a contract:

·     Protecting Clients Intellectual Property- this protects our product, copyrights and trademarks. It outlines any documentation needed to be able to discuss our assets and interests with a potential buyer. To include a Non Disclosure Agreement or Non Compete Agreement

·      Duties and Responsibilities of an agent- this highlights the responsibilities of the agent and what is expected of them. 

·      How a Breach of Contract is handled- if a breach were to occur, it is important to have a plan in place that specifies how litigation is handled.

·     Length of Term- how long the contract is between both parties.

·   Compensation Rate- this breaks down how an agent is paid to include but not limited to salary, bonuses, and commissions.

·    Sunset Clause- this discusses the percentage of payment after the completion of the contract.







Resources


AGENCY SERVICES via DDM Game Studio Representation LLC. (2016). Retrieved February 03, 2016, from http://www.ddmagency.com/agency-services/ 


Kuchera, B. (2014, April 15). From gatekeepers to guns for hire: The new role of indie game publishers. Retrieved February 03, 2016, from http://www.polygon.com/2014/4/15/5610458/indie-game-publishers